12/13/2022 0 Comments Tomb raider ii![]() ![]() It’s the kind of situation where I don’t feel good about giving it a score, because if you have an MFi controller, this game is an incredible experience at a ridiculously low price, but if you don’t, it’s just about pointless to buy. Tomb Raider 2 only makes that problem clearer with its increased challenge and greater emphasis on pulling off non-stop sequences of moves, particularly in timed situations. There’s simply no clear way to map virtual controls to these games in a satisfying way. It wasn’t hard to guess because the problem is neither with the unorthodox and somewhat fussy controls of the Tomb Raider series, nor was it with virtual controls, but rather the marriage of the two that the mobile version offered. (there's quite a few).I don’t think a person needed to be a fortune-teller to see this outcome, but going back to my review of Tomb Raider 1 ($0.99) from last year, I ended it by expressing little hope for a potential port of Tomb Raider 2 ($0.99) fixing the control issues with the first game. for level specific glitches, check the level by level comments.Glitchless glitch : Arriving at the point where a floor changes height in front of a wall after a jump, holding forwards and roll, makes Lara glitch to the top of it. #Tomb raider ii freeIf a free flare is lit first, it will get 60 seconds as normal (and won't affect the time of normal flares). In other words, if a flare is lit for 20 seconds (full flare time is 60 seconds), then dropped and a we get a free flare, the free flare would only last for 40 seconds. Note that free flares take the life of the last "real" flare. This includes picking up flares underwater too.
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